Age/Gender: 17, Male
Location: Grass Valley, CA
Job: Student
Working on and off on SOL: Clockwork. I have no idea when it's going to be done, but it's looking good :D.
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Entry #4
Overall, people seemed to enjoy sol, so I think a sequel might be in order.
I've been reading the reviews (almost 100 right now, wooaaah!) and I'm paying attention to all of your suggestions. I think that a real-time style battle system will be more interesting than the turn-based one , which will hopefully keep fights exciting and challenging. Certain bugs (wind god health up...) and lack of story are big issues, as well as inventory. All of these are things I'm definitely looking at fixing up in the next one. Thus far, the graphics are much, much better, with new times of day each with their own lighting effects (morning, day, sunset, night). I'm not sure if the clock will be real-time, as someone mentioned, waiting 12 hours for a certain move to become effective would be a pain. Inventory starts at 5, but can be upgraded, and you can carry two weapons and two sheilds at a time.
I think this one may be a little shorter, hopefully it won't take 2 years :S
Any input is appreciated, guys! I wanna hear your ideas!
also, here's a little preview pic of some characters I drew already:

The People Have Spoken
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