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Hazard-Productions

11 Game Reviews

1 w/ Responses

Wow.

Absolutely fantastic.
I'm kicking myself right now, pressed spacebar on accident when the coworker asked for sex, went home to find the wife lying in a pool of blood.
Shiiiiiit.

Any reason in particular for the overlaid Photoshop texture?

sweeet

Nice job man! the artwork is really pretty and it's a blast to play. What more could you want?

this is actually pretty cool.

I like the setting for this, it reminds me of MGS, and the rpg stuff seems to work pretty well too. I'm gonna have to go check out the next chapter in a little bit, I like what I see here :D

nice

Great, simple concept that was well implemented. Good job!

Maxwelldoggums responds:

Thanks!

amazing!!!

I love the attention to detail you put into this game... from the improved graphics to the wall hanging and climbing around on what I think are ropes, to the ability to kick the snail shell around...

god...

amazing.

great concept, but feels lacking

there are a lot more mythical creatures you could have the guy investigate than nessy, big foot, the thunder bird, and... the bunyip...

the guy moved far too slowly and the camera had a very limited range, I felt rather silly standing less than a few feet away from big foot taking his picture. I wouldn't want to get that close honestly.

also, the missions were too easy. it wasn't very challenging to find any of the creatures...

its okay

I thought that the intro was pretty funny, especially when the monkeys eyes get all wide...
the game was okay, but the bullets moved way too slow and there was no firing noise...

really really really amaing game

a very well done game with great visuals and sound, and solid gameplay. The ammount of levels, characters, and weapons impresses me.

looking forward to the multiplayer sequel! good luck with xml.

it had many good aspects and a few bad ones

When I started I saw the menu and thought "this must be crap".
the cut scene at the beginning was cool, although the graphics were somewhat... poor. then I got to the game. I didn't get past the first level so this might not apply to all of the levels but the castle was somewhat... boring. I would have tried to draw some tapestrys and stained glass windows and stuff, which brings me to another point- the background didn't move. the in game voiceovers was a very nice touch and the different sword combos were cool ALTHOUGH it would have been nice to have different options for combos besides pressing the sword button to see the character stab, swing, and then throw the sword. I did notice the roll attack, but I can't help but wonder how rolling into a giant rat (the size of your character) would do damage to it. I think that the store for the pause menu was a bad idea (because if you were losing a fight you could just restock your health), but I'm impressed that you got pausing to work, as I have tried and couldn't get it to stop
I think that it was a very original idea and the fact that you had a girl (as opposed to the normal fantasy story that involves a dude trying to rescue the girl he likes from some big bad evil guy) be the main character, but perhaps different characters to choose from would be cool.thank you for reading my rediculously long review.

I like it

it is really cool... the whole color change thing is an aweesome idea

Los Angeles, CA

Joined on 3/5/05

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